There was one thing that bothered me when I played the first Call of Duty game. You had an American Paratrooper campaign, you had a Brittish Special Forces campaign, and you even had a Russian one. The latter was portrayed as mighty heroic as well, except for the first scenario, in which the (((komie-sars))) themselves would shoot you if you'd stop advancing, and in which you had to wait for someone to die to even get a chance at a weapon. CoD 1 gets some points for authenticity.
There was no Waffen SS campaign though, not even a German regular army scenario. Think about it, wouldn't it have fitted thematically to have a short campaign about the invasion of Poland, or maybe the War of Flowers? Oh no, we wouldn't want the goy to sympathize with the wrong side, now would we? We shouldn't reveal any human dimension to these Germans. Coz' The Nazis were the worst, most evil people that have ever lived, right?
Not surprisingly, the only games that allowed you to play the Axis, while also depicting the human component, were CDV's Sudden Strike and Blitzkrieg series. Now there's also Guns'n'Glory WW2. At least the Germans themselves still have an inch of self respect. The Whermacht was one of the most well organized and best equipped armies of the twentieth century. It would be a shame to leave them out of the fight.
G&G WW2 is a rework of HandyGames' western themed tower defence game, simply called Guns'n'Glory. Here you will be organizing your force of infantry and tracked units around defending three obectives against waves of enemy units. You can choose to play either the Germans or the Allies, but the campaign itself is the same.
The interesting aspect of G&G WW2 is that enemies attack from fixed points and advance exactly like in a Tower Defence game, whereas your troops can be moved much like yould in an RTS. Unfortunately, the control scheme and the unit pathfinding system are more similar to Dune II than Blitzkrieg.
However, having mobile troops means that you will often have to move them around to defend various fronts, while also making sure that you place the different classes to where it counts. The combat system works around a rock-paper-scissors mechanic. You have infantry, tanks, grenadiers, and medics. Units are recruited during the defense, and you pay for them with the coins that drop from defeated enemies. The freemium model lets you gat more coins than you deserve, but if you abstain, you will find G&G WW2 to be a fairly balanced game.
Units can also be upgraded between missions with gold coins. The level of success during each mission will also determine the degree to which you can upgrade. So make sure you play as efficiently as possible.
Guns'n'Glory WW2 (as well as the other G&G games) puts a spin on the classic TD gameplay, and this is welcomed. The graphics are okay, however the control is in need of improvement. I wouldn't spend money on this game if I would only play it on a mobile phone. It's best played on a tablet.